public void BattleGrid_AddShip_WhenFreePosition_Success() { // Arrange BattleGridBase bg = new BattleGridBase(); // Act and assert bg.AddShip(new Ship(Orientation.Horizontal, 4, 1, 1)); bg.AddShip(new Ship(Orientation.Vertical, 3, 1, 3)); }
public void BattleGrid_AddShip_WhenOccupiedPosition_ThrowsException() { // Arrange BattleGridBase bg = new BattleGridBase(); bg.AddShip(new Ship(Orientation.Horizontal, 4, 1, 1)); // Assert Assert.Throws <OccupiedPositionException>(() => bg.AddShip(new Ship(Orientation.Horizontal, 3, 1, 1))); }
public void BattleGrid_AddShip_WhenLenghtAndVerticalPositionSumOutOfRange_ThrowsException() { // Arrange BattleGridBase bg = new BattleGridBase(); // Assert Assert.Throws <OutOfRangePositionException>(() => bg.AddShip(new Ship(Orientation.Vertical, 2, 9, 9))); }
public void BattleGrid_AttackShip_WhenOccupiedPosition_ReturnsTrue() { // Arrange BattleGridBase bg = new BattleGridBase(); bg.AddShip(new Ship(Orientation.Horizontal, 2, 2, 2)); // Act and assert Assert.IsTrue(bg.AttackShip(2, 2)); }
public void BattleGrid_CheckPositionOreolIsFree_WhenBorder_Success([Values(0, 9)] int xPos, [Values(0, 9)] int yPos) { // Arrange BattleGridBase bg = new BattleGridBase(); // Act bg.AddShip(new Ship(Orientation.Horizontal, 1, 0, 0)); // Assert bg.CheckPositionIsFree(xPos, yPos); }
public void BattleGrid_CheckPositionIsFree_WhenOccupiedByOneDecker_ReturnsFalse() { // Arrange BattleGridBase bg = new BattleGridBase(); // Act bg.AddShip(new Ship(Orientation.Horizontal, 1, 2, 2)); // Assert Assert.IsFalse(bg.CheckPositionIsFree(2, 2)); }
public void BattleGrid_CheckPositionOreolIsFree_WhenOccupiedByVerticalTwoDecker_ReturnsFalse([Values(1, 2, 3)] int xPos, [Values(1, 2, 3, 4)] int yPos) { // Arrange BattleGridBase bg = new BattleGridBase(); // Act bg.AddShip(new Ship(Orientation.Vertical, 2, 2, 2)); // Assert Assert.IsFalse(bg.CheckPositionIsFree(xPos, yPos)); }
public void BattleGrid_CheckPositionOreolIsFree_WhenOccupiedByOneDecker_ReturnsFalse([Values(1, 2, 3)] int xPos, [Values(1, 2, 3)] int yPos) { // Arrange BattleGridBase bg = new BattleGridBase(); Orientation orientation = Orientation.Horizontal; int length = 1; int x = 2; int y = 2; // Act bg.AddShip(new Ship(Orientation.Horizontal, length, x, y)); // Assert Assert.IsFalse(bg.CheckPositionIsFree(xPos, yPos)); }