public void EnterFieldTest() { IBattleField battleField = BattleFieldFactory.CreateBattleField(BattleFieldType.Small); IFleet myfleet = FleetFactory.CreateFleet(FleetConfigurationType.BalancedShips, BattleStratageyType.WeekShipsFirst); myfleet.EnterField(battleField); Assert.True(battleField.Fleets.Count() > 0); }
public void AdvanceRoundTest() { IBattleField battleField = BattleFieldFactory.CreateBattleField(BattleFieldType.Small); IFleet fleet = FleetFactory.CreateFleet(FleetConfigurationType.BalancedShips, BattleStratageyType.WeekShipsFirst); fleet.EnterField(battleField); battleField.AdvanceRound(fleet); Assert.True(fleet.NumberOfRoundsCompleted == 1); }
public void StartRoundTest() { IBattleField battleField = BattleFieldFactory.CreateBattleField(BattleFieldType.Small); IFleet fleet1 = FleetFactory.CreateFleet(FleetConfigurationType.BalancedShips, BattleStratageyType.WeekShipsFirst); IFleet fleet2 = FleetFactory.CreateFleet(FleetConfigurationType.BalancedShips, BattleStratageyType.StrongShipsFirst); fleet1.EnterField(battleField); fleet2.EnterField(battleField); foreach (IStarShip ship in fleet2.StarShips) { ship.Health = 0; } bool result = battleField.CheckForVictory(); Assert.True(result); }
public ActionResult Index(Battle battle) { battle = SessionController.GetSessionOrNewBattle(battle, Session["BattleField"]); if (battle.myBattleField == null) { battle.myBattleField = BattleFieldFactory.CreateBattleField(battle.battleFieldType); Session.Add("BattleField", battle.myBattleField); } if (battle.HasBattleField) { return(RedirectToRoute("Default", new { controller = "Battle", action = "Index" })); } return(View(battle)); }
private static IBattleField SetUpBattleField() { IBattleField battleField = BattleFieldFactory.CreateBattleField(BattleFieldType.Large); IFleet fleet1 = FleetFactory.CreateFleet(FleetConfigurationType.SmallShips, BattleStratageyType.WeekShipsFirst); IFleet fleet2 = FleetFactory.CreateFleet(FleetConfigurationType.BalancedShips, BattleStratageyType.StrongShipsFirst); IFleet fleet3 = FleetFactory.CreateFleet(FleetConfigurationType.HeavyShips, BattleStratageyType.NoPriority); IFleet fleet4 = FleetFactory.CreateFleet(FleetConfigurationType.BalancedShips, BattleStratageyType.WeekShipsFirst); IFleet fleet5 = FleetFactory.CreateFleet(FleetConfigurationType.BalancedShips, BattleStratageyType.NoPriority); IFleet fleet6 = FleetFactory.CreateFleet(FleetConfigurationType.BalancedShips, BattleStratageyType.NoPriority); fleet1.EnterField(battleField); fleet2.EnterField(battleField); fleet3.EnterField(battleField); fleet4.EnterField(battleField); fleet5.EnterField(battleField); fleet6.EnterField(battleField); return(battleField); }
public void StartBattleTest() { IBattleField battleField = BattleFieldFactory.CreateBattleField(BattleFieldType.Large); IFleet fleet1 = FleetFactory.CreateFleet(FleetConfigurationType.SmallShips, BattleStratageyType.WeekShipsFirst); IFleet fleet2 = FleetFactory.CreateFleet(FleetConfigurationType.BalancedShips, BattleStratageyType.StrongShipsFirst); IFleet fleet3 = FleetFactory.CreateFleet(FleetConfigurationType.HeavyShips, BattleStratageyType.NoPriority); IFleet fleet4 = FleetFactory.CreateFleet(FleetConfigurationType.BalancedShips, BattleStratageyType.WeekShipsFirst); IFleet fleet5 = FleetFactory.CreateFleet(FleetConfigurationType.BalancedShips, BattleStratageyType.NoPriority); IFleet fleet6 = FleetFactory.CreateFleet(FleetConfigurationType.BalancedShips, BattleStratageyType.NoPriority); fleet1.EnterField(battleField); fleet2.EnterField(battleField); fleet3.EnterField(battleField); fleet4.EnterField(battleField); fleet5.EnterField(battleField); fleet6.EnterField(battleField); battleField.StartBattle(); Assert.True(battleField.Fleets.Where(x => x.WorkingStarShips.Count() > 0).Count() == 1); bool result = battleField.CheckForVictory(); Assert.True(result); }
public void CreateNullBattleFieldTypeTest() { IBattleField battleField = BattleFieldFactory.CreateBattleField(null); Assert.Equal(null, battleField); }
public void CreateLargeBattleFieldFleetSlotsAvailableTest() { IBattleField battleField = BattleFieldFactory.CreateBattleField(BattleFieldType.Large); Assert.Equal(72000, battleField.NumberOfFleetSlotsAvailable); }
public void CreateMediumBattleFieldFleetSlotsAvailableTest() { IBattleField battleField = BattleFieldFactory.CreateBattleField(BattleFieldType.Medium); Assert.Equal(48000, battleField.NumberOfFleetSlotsAvailable); }
public void CreateSmallBattleFieldFleetSlotAvailableTest() { IBattleField battleField = BattleFieldFactory.CreateBattleField(BattleFieldType.Small); Assert.Equal(24000, battleField.NumberOfFleetSlotsAvailable); }