Пример #1
0
    void SetupInsideDungeon()
    {
        outsideCanvas.enabled = false;
        insideCanvas.enabled  = true;
        clearedCanvas.enabled = false;

        BattleEntry.Difficulty diff = (BattleEntry.Difficulty)currentDifficulty.value;
        dungeonName.text = "D: " + diff;
        fightNumber.text = "Fight: " + (currentPosition.value + 1);
    }
Пример #2
0
    public ItemEntry GenerateBattle(BattleEntry.Difficulty difficulty)
    {
        int rarity = (int)rarityList[(int)difficulty].GetRandomItem();

        return(Generate(rarity, false));
    }