void SetupInsideDungeon() { outsideCanvas.enabled = false; insideCanvas.enabled = true; clearedCanvas.enabled = false; BattleEntry.Difficulty diff = (BattleEntry.Difficulty)currentDifficulty.value; dungeonName.text = "D: " + diff; fightNumber.text = "Fight: " + (currentPosition.value + 1); }
public ItemEntry GenerateBattle(BattleEntry.Difficulty difficulty) { int rarity = (int)rarityList[(int)difficulty].GetRandomItem(); return(Generate(rarity, false)); }