public void Validate() { if (startingMetal < 0) { startingMetal = Default.startingMetal; } if (startingEnergy < 0) { startingEnergy = Default.startingEnergy; } if (maxUnits < 0) { maxUnits = Default.maxUnits; } if (startPos == BattleStartPos.NotSet) { startPos = Default.startPos; } if (endCondition == BattleEndCondition.NotSet) { endCondition = Default.endCondition; } if (limitDgun < 0) { limitDgun = Default.limitDgun; } if (diminishingMM < 0) { diminishingMM = Default.diminishingMM; } if (ghostedBuildings < 0) { ghostedBuildings = Default.ghostedBuildings; } }
public void Validate() { if (startingMetal < 0) startingMetal = Default.startingMetal; if (startingEnergy < 0) startingEnergy = Default.startingEnergy; if (maxUnits < 0) maxUnits = Default.maxUnits; if (startPos == BattleStartPos.NotSet) startPos = Default.startPos; if (endCondition == BattleEndCondition.NotSet) endCondition = Default.endCondition; if (limitDgun < 0) limitDgun = Default.limitDgun; if (diminishingMM < 0) diminishingMM = Default.diminishingMM; if (ghostedBuildings < 0) ghostedBuildings = Default.ghostedBuildings; }