private void InitializeVariables() { this.overlay = new Overlay(); textPreview = new BattleDialoguePreview(); parser = ParserReduced.Instance; byteView = true; }
private void InitializeVariables() { DrawName = new BattleDialoguePreview(); FontPalettes = new PaletteSet[3]; FontPalettes[0] = new PaletteSet(Model.ROM, 0, 0x3DFEE0, 2, 16, 32); FontPalettes[1] = new PaletteSet(Model.ROM, 0, 0x3E2D55, 2, 16, 32); FontPalettes[2] = new PaletteSet(Model.ROM, 0, 0x01EF40, 2, 16, 32); FontDialogue = new Fonts.Glyph[128]; for (int i = 0; i < FontDialogue.Length; i++) { FontDialogue[i] = new Fonts.Glyph(i, FontType.Dialogue); } }
private void name_DrawItem(object sender, DrawItemEventArgs e) { var bgimage = Menus.Model.MenuBG_256x255; if (e.Index < 0 || e.Index >= this.name.Items.Count) { return; } int[] temp; if (this.CurrentSet == Set.AllySpell || this.CurrentSet == Set.Item || this.CurrentSet == Set.MonsterAttack || this.CurrentSet == Set.MonsterSpell || this.CurrentSet == Set.Weapon) { char[] name; switch (CurrentSet) { case Set.AllySpell: // Ally spells name = Magic.Model.Names.GetUnsortedName(e.Index).ToCharArray(); temp = new MenuTextPreview().GetPreview(Fonts.Model.Menu, Fonts.Model.Palette_Battle.Palette, name, true); break; case Set.Item: // Items name = Items.Model.Names.GetUnsortedName(e.Index + 0x60).ToCharArray(); temp = new MenuTextPreview().GetPreview(Fonts.Model.Menu, Fonts.Model.Palette_Battle.Palette, name, true); break; case Set.MonsterAttack: // Monster attacks name = Attacks.Model.Names.Names[e.Index].ToCharArray(); temp = new BattleDialoguePreview().GetPreview(Fonts.Model.Dialogue, Fonts.Model.Palette_Battle.Palette, name, false); break; case Set.MonsterSpell: // Monster spells name = Magic.Model.Names.GetUnsortedName(e.Index + 0x40).ToCharArray(); temp = new BattleDialoguePreview().GetPreview(Fonts.Model.Dialogue, Fonts.Model.Palette_Battle.Palette, name, false); break; case Set.Weapon: // Weapons name = Items.Model.Names.GetUnsortedName(e.Index).ToCharArray(); temp = new MenuTextPreview().GetPreview(Fonts.Model.Menu, Fonts.Model.Palette_Battle.Palette, name, true); break; default: // Battle events, Monster behaviors name = new char[1]; temp = new MenuTextPreview().GetPreview(Fonts.Model.Menu, Fonts.Model.Palette_Battle.Palette, name, true); break; } // var background = new Rectangle(0, e.Index * 15 % bgimage.Height, bgimage.Width, 15); e.Graphics.DrawImage(bgimage, e.Bounds.X, e.Bounds.Y, background, GraphicsUnit.Pixel); // set the pixels if ((e.State & DrawItemState.Selected) == DrawItemState.Selected) { e.DrawBackground(); } int[] pixels; Bitmap icon; if (this.CurrentSet == Set.MonsterAttack || this.CurrentSet == Set.MonsterSpell) { pixels = new int[256 * 32]; for (int y = 2, c = 10; c < 32; y++, c++) { for (int x = 2, a = 8; a < 256; x++, a++) { pixels[y * 256 + x] = temp[c * 256 + a]; } } icon = Do.PixelsToImage(pixels, 256, 32); } else { pixels = new int[256 * 14]; for (int y = 2, c = 0; y < 14; y++, c++) { for (int x = 2, a = 0; x < 256; x++, a++) { pixels[y * 256 + x] = temp[c * 256 + a]; } } icon = Do.PixelsToImage(pixels, 256, 14); } e.Graphics.DrawImage(new Bitmap(icon), new Point(e.Bounds.X, e.Bounds.Y)); } else { e.DrawBackground(); e.Graphics.DrawString(name.Items[e.Index].ToString(), e.Font, new SolidBrush(name.ForeColor), e.Bounds); } }