public void Apply(TasClient tas) { Battle b = tas.GetBattle(); if (b == null) { return; } BattleDetails d = b.Details; if (startingMetal.HasValue) { d.StartingMetal = startingMetal.Value; } if (startingEnergy.HasValue) { d.StartingEnergy = startingEnergy.Value; } if (maxUnits.HasValue) { d.MaxUnits = maxUnits.Value; } if (startPos.HasValue) { d.StartPos = startPos.Value; } if (endCondition.HasValue) { d.EndCondition = endCondition.Value; } if (limitDgun.HasValue) { d.LimitDgun = limitDgun.Value; } if (diminishingMM.HasValue) { d.DiminishingMM = diminishingMM.Value; } if (ghostedBuildings.HasValue) { d.GhostedBuildings = ghostedBuildings.Value; } d.Validate(); tas.UpdateBattleDetails(d); if (enableAllUnits) { tas.EnableAllUnits(); } if (disabledUnits.Length > 0) { tas.DisableUnits(UnitInfo.ToStringList(disabledUnits)); } }
public void Apply(TasClient tas, Ladder ladder) { Battle b = tas.GetBattle(); if (b == null) { return; } BattleDetails d = b.Details; if (startingMetal.HasValue) { d.StartingMetal = startingMetal.Value; } if (startingEnergy.HasValue) { d.StartingEnergy = startingEnergy.Value; } if (maxUnits.HasValue) { d.MaxUnits = maxUnits.Value; } if (startPos.HasValue) { d.StartPos = startPos.Value; } if (endCondition.HasValue) { d.EndCondition = endCondition.Value; } if (limitDgun.HasValue) { d.LimitDgun = limitDgun.Value; } if (diminishingMM.HasValue) { d.DiminishingMM = diminishingMM.Value; } if (ghostedBuildings.HasValue) { d.GhostedBuildings = ghostedBuildings.Value; } d.Validate(); int mint, maxt; if (ladder != null) { d = ladder.CheckBattleDetails(d, out mint, out maxt); } tas.UpdateBattleDetails(d); if (enableAllUnits) { tas.EnableAllUnits(); } if (disabledUnits.Length > 0) { tas.DisableUnits(UnitInfo.ToStringList(disabledUnits)); } foreach (string s in perform) { tas.Say(TasClient.SayPlace.Battle, "", s, false); } }