public DataManager(Game game)
            : base(game)
        {
            _switches  = new SwitchCollection();
            _variables = new VariableCollection();

            _switches["Achievement Test"] = new Switch()
            {
                Name = "Achievement Test"
            };
            _switches["switch_ponies"] = new Switch()
            {
                Name = "Multi Switch Check Test"
            };

            _playerParty      = new BattleDataCollection();
            _playerCharacters = new BattleDataCollection();
            _enemyCollection  = new BattleDataCollection();

            _switches["Achievement Test"].TurnOn();
            PlayerName                  = new Variable("Pinkie Pie");
            PlayerGold                  = new Variable(1000);
            PlayerSteps                 = new Variable(0);
            PlayerName.Value            = "Pinkie Pie";
            _variables["{steps_taken}"] = PlayerSteps;
            _variables["{profilename}"] = PlayerName;
            _variables["{gold}"]        = PlayerGold;
        }
        public DataManager(Game game)
            : base(game)
        {
            _switches = new SwitchCollection();
            _variables = new VariableCollection();

            _switches["Achievement Test"] = new Switch()
            {
                Name = "Achievement Test"
            };
            _switches["switch_ponies"] = new Switch()
            {
                Name = "Multi Switch Check Test"
            };

            _playerParty = new BattleDataCollection();
            _playerCharacters = new BattleDataCollection();
            _enemyCollection = new BattleDataCollection();

            _switches["Achievement Test"].TurnOn();
            PlayerName = new Variable("Pinkie Pie");
            PlayerGold = new Variable(1000);
            PlayerSteps = new Variable(0);
            PlayerName.Value = "Pinkie Pie";
            _variables["{steps_taken}"] = PlayerSteps;
            _variables["{profilename}"] = PlayerName;
            _variables["{gold}"] = PlayerGold;
        }