public DataManager(Game game) : base(game) { _switches = new SwitchCollection(); _variables = new VariableCollection(); _switches["Achievement Test"] = new Switch() { Name = "Achievement Test" }; _switches["switch_ponies"] = new Switch() { Name = "Multi Switch Check Test" }; _playerParty = new BattleDataCollection(); _playerCharacters = new BattleDataCollection(); _enemyCollection = new BattleDataCollection(); _switches["Achievement Test"].TurnOn(); PlayerName = new Variable("Pinkie Pie"); PlayerGold = new Variable(1000); PlayerSteps = new Variable(0); PlayerName.Value = "Pinkie Pie"; _variables["{steps_taken}"] = PlayerSteps; _variables["{profilename}"] = PlayerName; _variables["{gold}"] = PlayerGold; }
public DataManager(Game game) : base(game) { _switches = new SwitchCollection(); _variables = new VariableCollection(); _switches["Achievement Test"] = new Switch() { Name = "Achievement Test" }; _switches["switch_ponies"] = new Switch() { Name = "Multi Switch Check Test" }; _playerParty = new BattleDataCollection(); _playerCharacters = new BattleDataCollection(); _enemyCollection = new BattleDataCollection(); _switches["Achievement Test"].TurnOn(); PlayerName = new Variable("Pinkie Pie"); PlayerGold = new Variable(1000); PlayerSteps = new Variable(0); PlayerName.Value = "Pinkie Pie"; _variables["{steps_taken}"] = PlayerSteps; _variables["{profilename}"] = PlayerName; _variables["{gold}"] = PlayerGold; }