protected void UpdateMana(float deltaTime) { float mp_fill = BattleConfig.Instance.MPFill; BattleCreature creature = update_mana_creature_index == -1 ? null : characters[update_mana_creature_index] as BattleCreature; if (creature != null) { if (creature.IsDead == true || creature.IsPlayingSkill == true) { creature.IsManaFill = false; NextCreature(true); } else { creature.IsManaFill = true; creature.UpdateMana(Mathf.RoundToInt(deltaTime * mp_fill)); } if (creature.Stat.IsMPFull == true) { creature.IsManaFill = false; NextCreature(true); if (Tutorial.Instance.CheckConditionManaFull(creature.Info) == true) { Tutorial.Instance.SetConditionOK(); } } } else { NextCreature(true); } BattleCreature enemy = update_mana_enemy_index == -1 ? null : enemies[update_mana_enemy_index] as BattleCreature; ICreature boss = enemies.Find(e => e.MapCreature != null && e.MapCreature.CreatureType == eMapCreatureType.Boss); if (boss != null && boss != enemy) { if (enemy != null) { enemy.IsManaFill = false; } enemy = boss as BattleCreature; enemy.IsManaFill = true; } if (enemy != null) { if (enemy.IsDead == true || enemy.IsPlayingSkill == true) { enemy.IsManaFill = false; NextCreature(false); } else { enemy.IsManaFill = true; enemy.UpdateMana(Mathf.RoundToInt(deltaTime * mp_fill)); } if (enemy.Stat.IsMPFull == true) { enemy.IsManaFill = false; NextCreature(false); } } else { NextCreature(false); } }