public int BeDamage(int _value) { int damage = (int)(_value * damageFix); BeDamageWithoutFix(damage); if (hp < 1) { battleControl.PauseMove(); } if (isReflect > 0) { return(damage); } else { return(0); } }
public int BeDamage(int _value) { int damage = (int)(_value * damageFix); BeDamageWithoutFix(damage); if (hp < 1) { battleControl.PauseMove(); } if (isReflect > 0) { return(damage); } else { return(0); } }