public BattleSimulationArmy(SimulationObject simulationObject, BattleContender contender) : base(simulationObject) { if (simulationObject == null) { throw new ArgumentNullException("simulationObject"); } if (contender == null) { throw new ArgumentNullException("contender"); } this.contender = contender; if (contender.DefaultTargetingStrategy != null) { StaticString armyBattleTargetingStrategy = contender.DefaultTargetingStrategy; this.ArmyBattleTargetingStrategy = armyBattleTargetingStrategy; this.ArmyBattleTargetingWantedStrategy = armyBattleTargetingStrategy; } else { StaticString armyBattleTargetingStrategy = BattleEncounter.GetDefaultStrategy(); this.ArmyBattleTargetingWantedStrategy = armyBattleTargetingStrategy; this.ArmyBattleTargetingStrategy = armyBattleTargetingStrategy; } this.WaitingArmyActions = new List <BattleArmyAction>(); }
public override void Begin(params object[] parameters) { base.Begin(parameters); bool canceled = false; if (parameters.Length >= 1 && parameters[0] is bool) { canceled = (bool)parameters[0]; } global::PlayerController playerController = base.BattleEncounter.PlayerController; if (playerController != null) { OrderLockEncounterExternalArmies order = new OrderLockEncounterExternalArmies(base.BattleEncounter.EncounterGUID, base.BattleEncounter.ExternalArmies, false); playerController.PostOrder(order); for (int i = 0; i < base.BattleEncounter.BattleContenders.Count; i++) { BattleContender battleContender = base.BattleEncounter.BattleContenders[i]; if (battleContender.DeadParasitesCount > 0) { BattleContender enemyContenderWithAbilityFromContender = base.BattleEncounter.GetEnemyContenderWithAbilityFromContender(battleContender, UnitAbility.ReadonlyParasite); if (enemyContenderWithAbilityFromContender != null) { enemyContenderWithAbilityFromContender.UndeadUnitsToCreateCount += battleContender.DeadParasitesCount; } } } for (int j = 0; j < base.BattleEncounter.BattleContenders.Count; j++) { BattleContender battleContender2 = base.BattleEncounter.BattleContenders[j]; if (battleContender2.Garrison != null && battleContender2.UndeadUnitsToCreateCount > 0) { OrderCreateUndeadUnits order2 = new OrderCreateUndeadUnits(battleContender2.Garrison.Empire.Index, battleContender2.UndeadUnitsToCreateCount, battleContender2.Garrison.GUID, base.BattleEncounter.EncounterGUID); playerController.PostOrder(order2); } } OrderEndEncounter orderEndEncounter = new OrderEndEncounter(base.BattleEncounter.EncounterGUID, canceled); IGameService service = Services.GetService <IGameService>(); Diagnostics.Assert(service != null); if (ELCPUtilities.UseELCPFortificationPointRuleset) { Diagnostics.Assert(service != null); IEncounterRepositoryService service2 = service.Game.Services.GetService <IEncounterRepositoryService>(); Diagnostics.Assert(service2 != null); Encounter encounter = null; if (service2.TryGetValue(base.BattleEncounter.EncounterGUID, out encounter)) { List <ulong> list = new List <ulong>(); foreach (Contender contender in encounter.Contenders) { if (contender.IsTakingPartInBattle) { foreach (EncounterUnit encounterUnit in contender.EncounterUnits) { if (encounterUnit.IsOnBattlefield) { list.Add(encounterUnit.Unit.GUID); } } } } orderEndEncounter.GUIDsOnBattlefield = list.ToArray(); } } if (base.BattleEncounter is BattleCityAssaultEncounter) { orderEndEncounter.DoNotSubtractActionPoints = (base.BattleEncounter as BattleCityAssaultEncounter).IsCityRipeForTheTaking; } playerController.PostOrder(orderEndEncounter); if (base.BattleEncounter is BattleCityAssaultEncounter && base.BattleEncounter.BattleContenders.Count >= 1) { BattleCityAssaultEncounter battleCityAssaultEncounter = base.BattleEncounter as BattleCityAssaultEncounter; IGameEntityRepositoryService service3 = service.Game.Services.GetService <IGameEntityRepositoryService>(); Diagnostics.Assert(service3 != null); IGameEntity gameEntity = null; City city = null; if (service3.TryGetValue(battleCityAssaultEncounter.CityGuid, out gameEntity) && gameEntity is City) { city = (gameEntity as City); } bool flag = false; bool flag2 = false; for (int k = 0; k < base.BattleEncounter.BattleContenders.Count; k++) { BattleContender battleContender3 = base.BattleEncounter.BattleContenders[k]; if (battleContender3.IsTakingPartInBattle && !battleContender3.IsDead) { if (battleContender3.Garrison.Empire == city.Empire) { flag = true; } else { flag2 = true; } } else if (!battleContender3.IsTakingPartInBattle && battleContender3.Garrison.GUID == city.GUID && battleContender3.Garrison.UnitsCount > 0) { flag = true; } } flag |= !flag2; OrderCityEncounterEnd order3 = new OrderCityEncounterEnd(base.BattleEncounter.BattleContenders[0].Garrison.Empire.Index, base.BattleEncounter.BattleContenders[0].Garrison.GUID, battleCityAssaultEncounter.CityGuid, flag); playerController.PostOrder(order3); } } }