private static void BindAnimationTrack(BattleCharacterBehaviour behaviour, TrackAsset track)
 {
     behaviour.GetComponent<PlayableDirector>().SetGenericBinding(
         track,
         behaviour.MainSprite.GetComponent<Animator>());
 }
 private static void BindTransformTrack(BattleCharacterBehaviour behaviour, TrackAsset track)
 {
     behaviour.GetComponent<PlayableDirector>().SetGenericBinding(
         track,
         behaviour);
 }