public float pas5Dam(BattleChar target) { if (!((ArcherPassive5)pas[4]).isInit) { return(1.0f); } if (target.Equals(lastTarget)) { lastTargetHit++; return(1.0f + (0.1f + pas[4].level * 0.01f) * (lastTargetHit > 3 ? 3 : lastTargetHit)); } else { lastTargetHit = 0; return(1.0f); } }