public static void SendStatic(long targetID) { BattleAction_Static battleAction_Static = new BattleAction_Static(); battleAction_Static.soldierId = targetID; EventDispatcher.BroadcastAsync <BattleAction_Static, bool>(BattleActionEvent.Static, battleAction_Static, false); }
public void Static(BattleAction_Static data, bool isServerData) { if (data.soldierId != this.owner.ID) { return; } this.owner.IsStatic = true; }