IEnumerator BatteryMove_Operate(BatteryMode batteryMove) { float moveDuration = 0f; if (batteryMove == battery_1 || batteryMove == battery_2) { moveDuration = CalcMoveDuration(0, (batteryMove.moveFrom[0].position.y - batteryMove.moveTo[0].position.y), batteryMove.speed); } else if (batteryMove == battery_3 || batteryMove == battery_4) { moveDuration = CalcMoveDuration((batteryMove.moveFrom[0].position.x - batteryMove.moveTo[0].position.x), 0, batteryMove.speed); } for (int i = 0; i < batteryMove.moveFrom.Length; i++) { GameObject batteryObj = Instantiate(batteryMove.batteryEnemy, batteryMove.moveFrom[i].position, Quaternion.identity); batteryObj.transform.SetParent(batteryMove.transformParent); batteryMove.batteryObjList.Add(batteryObj); SetTweenPosition(batteryObj, batteryMove.moveTo[i].position, moveDuration); yield return(new WaitForSeconds(batteryMove.enemyDelay)); } if (batteryMove == battery_3 || batteryMove == battery_4) { yield return(new WaitForSeconds(batteryMove.stayDuration)); for (int n = 0; n < batteryMove.batteryObjList.Count; n++) { TweenPosition.Begin(batteryMove.batteryObjList[n], moveDuration, batteryMove.moveFrom[n].position); } batteryMove.batteryObjList.Clear(); } }
internal BatteryValue(BatteryMode mode) { Mode = mode; }