Пример #1
0
 /// <summary>
 /// Helper function called by server to change the lightState.
 /// It simply calls the SyncVar hook on the server, which changes
 /// the variable, which in turn causes the SyncVar hook on the
 /// client to be called.
 /// </summary>
 private void SyncLightState(BatteryLightState newState)
 {
     if (newState != lightState)
     {
         SyncLightState(lightState, newState);
     }
 }
Пример #2
0
    /// <summary>
    /// Turns on lights based on the lightState variable.
    /// This is a SyncVar hook function. It is *automatically* called on the
    /// client when the lightState variable is changed on the server.
    /// This is the only place that lightState should be set directly.
    /// </summary>
    private void SyncLightState(BatteryLightState oldState, BatteryLightState newState)
    {
        lightState = newState;
        switch (lightState)
        {
        case BatteryLightState.NO_BATTERY:
            TurnOffLights();
            break;

        case BatteryLightState.RED_FLASHING:
            redLight.MakeLightBlink();
            break;

        case BatteryLightState.ORANGE_FLASHING:
            redLight.MakeLightStayOn();
            orangeLight.MakeLightBlink();
            break;

        case BatteryLightState.YELLOW_FLASHING:
            redLight.MakeLightStayOn();
            orangeLight.MakeLightStayOn();
            yellowLight.MakeLightBlink();
            break;

        case BatteryLightState.GREEN_FLASHING:
            redLight.MakeLightStayOn();
            orangeLight.MakeLightStayOn();
            yellowLight.MakeLightStayOn();
            greenLight.MakeLightBlink();
            break;

        case BatteryLightState.BATTERY_FULL:
            redLight.MakeLightStayOn();
            orangeLight.MakeLightStayOn();
            yellowLight.MakeLightStayOn();
            greenLight.MakeLightStayOn();
            break;
        }
    }