public void Exit(GameStateBase owner)
 {
     if (null != uiCtr)
     {
         GameObject.Destroy(uiCtr.gameObject);
         uiCtr = null;
     }
 }
    public void Enter(GameStateBase owner)
    {
        CursorManager.SetCursor(CursorManager.CursorState.DEFAULT);
//		GameObject prefab = Resources.Load ("BathRoomScene")as GameObject;
//		GameObject go = GameObject.Instantiate (prefab);
//		uiCtr = go.GetComponent<BathRoomUI> ();
        ResourcesManager.Instance.Load("BathRoomScene", (Object asset) => {
            GameObject go = GameObject.Instantiate((GameObject)asset);
            uiCtr         = go.GetComponent <BathRoomUI> ();
        });
    }