protected override void SetCalm() { base.SetCalm(); movement.ChangeFlipX -= OnChangeFlipX; movement = new BatTwoPointMovement(FlipX, transform, xMinPos, xMaxPos, yMinPoint, yMaxPoint); movement.ChangeFlipX += OnChangeFlipX; }
private void Awake() { health = 3; speed = 3f; damage = -1; damageArea = 3; damageRate = 3f; triggerArea = 10f; character = GameController.Character; movement = new BatTwoPointMovement(FlipX, transform, xMinPos, xMaxPos, yMinPoint, yMaxPoint); movement.ChangeFlipX += OnChangeFlipX; getDamagePower = 5; }