private static void Instance_PropertyChanged(object sender, PropertyChangedEventArgs e) { if (e.PropertyName == "ActiveStreamHandle" && !Player.Instance.NetStreamingConfigsLoaded) { if (Player.Instance.Wave != null) { //Bass booster BassBooster = new BassBoost(Player.Instance.Wave.Handle, prtBassBooster); BassBooster.SetBypass(!Settings.Default.afx | !Settings.Default.BassBoost); BassBooster.CutOff = Settings.Default.BassRatio; BassBooster.Bandwidth = 0.320f; BassBooster.d_vol = 1; BassBooster.p_vol = 1 - (Settings.Default.BassRatio / 80.0f); BassBooster.HighCutoff = Settings.Default.BassRatio; BassBooster.LowCutoff1 = Settings.Default.BassRatio; BassBooster.LowCutoff2 = Settings.Default.BassRatio; BassBooster.Start(); //Stereo Enhancer StereoEnhancer = new StereoEnhancer(Player.Instance.Wave.Handle, prtStereoEnhancer); StereoEnhancer.Width = (Settings.Default.StereoWidth / 50); StereoEnhancer.SetBypass(!Settings.Default.afx | !Settings.Default.StereoWiden); StereoEnhancer.Start(); //Equalizer //Already made a EQ DSP for this Handle MadeEq = false; //Create the EQ SetBFX_EQ(Player.Instance.Handle); Booster = new BEQA(Player.Instance.Wave.Handle, prtBooster); Booster.SetBypass(!Settings.Default.afx | !Settings.Default.boosters); Booster.Start(); Booster.Eq.lg = Settings.Default.lg; Booster.Eq.mg = Settings.Default.mg; Booster.Eq.hg = Settings.Default.hg; ////Treble booster //TrebleBooster = new TrebleBooster(Player.Instance.Wave.Handle, prtTrebleBooster); //TrebleBooster.SetBypass(!Settings.Default.BassBoost); //TrebleBooster.CutOff = Settings.Default.BassRatio * 30; //TrebleBooster.Bandwidth = Settings.Default.BassSelectivity / 1000f; //TrebleBooster.d_vol = 1; //TrebleBooster.p_vol = 1 - (Settings.Default.BassRatio / 80.0f); //TrebleBooster.Start(); ByPassAll(!Settings.Default.afx); } } else if (e.PropertyName == "Play") { } }
public static void ByPassAll(bool bypass) { if (Booster != null) { Booster.SetBypass(bypass | !Settings.Default.boosters); } if (BassBooster != null) { BassBooster.SetBypass(bypass | !Settings.Default.BassBoost); } if (StereoEnhancer != null) { StereoEnhancer.SetBypass(bypass | !Settings.Default.StereoWiden); } if (eql != null) { eql.SetBypass(bypass | !Settings.Default.Equalizer); } }