Пример #1
0
            static public void CalculateVertices(int index, CellInfo info, CellVertices verts, NativeArray <float3> vertices, int colNum, float cellSize, float heightOffset, float sideOffsetScale, NativeArray <EdgeNormals> edgeNormalsArray)
            {
                float3 pos = BasicVertexCalculator.CalculatePosition(index, colNum, cellSize, heightOffset);

                EdgeNormals normals = edgeNormalsArray[index];

                if (verts.corner >= 0)
                {
                    vertices[verts.corner] = pos;
                }

                if (verts.leftEdge >= 0)
                {
                    float  edgeLerp = cellSize * VcLerpT(info);
                    float2 offset   = math.normalize(normals.leftEdgeDir) * sideOffsetScale;
                    vertices[verts.leftEdge] = new float3(pos.x + offset.x, pos.y, pos.z + edgeLerp + offset.y);
                }

                if (verts.bottomEdge >= 0)
                {
                    float  edgeLerp = cellSize * HzLerpT(info);
                    float2 offset   = math.normalize(normals.bottomEdgeDir) * sideOffsetScale;
                    vertices[verts.bottomEdge] = new float3(pos.x + edgeLerp + offset.x, pos.y, pos.z + offset.y);
                }
            }
Пример #2
0
            static public void CalculateVertices(int index, CellInfo info, CellVertices verts, NativeArray <float3> vertices, int colNum, float heightOffset, float cellSize, float lerpToEdge)
            {
                float3 pos = BasicVertexCalculator.CalculatePosition(index, colNum, cellSize, heightOffset);

                if (verts.corner >= 0)
                {
                    vertices[verts.corner] = pos;
                }
                if (verts.leftEdge >= 0)
                {
                    vertices[verts.leftEdge] = new float3(pos.x, pos.y, pos.z + cellSize * VcLerpT(info, lerpToEdge));
                }
                if (verts.bottomEdge >= 0)
                {
                    vertices[verts.bottomEdge] = new float3(pos.x + cellSize * HzLerpT(info, lerpToEdge), pos.y, pos.z);
                }
            }
Пример #3
0
 public static JobHandle ScheduleCalculateVerticesJob(Data data, Info info, bool useHeightData, float cellSize, NativeArray <TopCellInfo> infoArray, NativeList <float3> vertices, JobHandle lastHandle)
 {
     if (useHeightData)
     {
         if (info.LerpToExactEdge == 1f)
         {
             var vertexCalculator = new BasicHeightVertexCalculator()
             {
                 colNum = data.ColNum, cellSize = cellSize, heightOffset = info.OffsetY, heights = data.HeightsRawData, heightScale = info.HeightScale
             };
             return(ScheduleCalculateVerticesJob(vertexCalculator, infoArray, vertices, lastHandle));
         }
         else
         {
             var vertexCalculator = new LerpedHeightVertexCalculator()
             {
                 colNum = data.ColNum, cellSize = cellSize, lerpToEdge = info.LerpToExactEdge, heightOffset = info.OffsetY, heights = data.HeightsRawData, heightScale = info.HeightScale
             };
             return(ScheduleCalculateVerticesJob(vertexCalculator, infoArray, vertices, lastHandle));
         }
     }
     else
     {
         if (info.LerpToExactEdge == 1f)
         {
             var vertexCalculator = new BasicVertexCalculator()
             {
                 colNum = data.ColNum, cellSize = cellSize, heightOffset = info.OffsetY
             };
             return(ScheduleCalculateVerticesJob(vertexCalculator, infoArray, vertices, lastHandle));
         }
         else
         {
             var vertexCalculator = new LerpedVertexCalculator()
             {
                 colNum = data.ColNum, cellSize = cellSize, lerpToEdge = info.LerpToExactEdge, heightOffset = info.OffsetY
             };
             return(ScheduleCalculateVerticesJob(vertexCalculator, infoArray, vertices, lastHandle));
         }
     }
 }
Пример #4
0
 public void CalculateVertices(int index, CellInfo info, CellVertices verts, NativeArray <float3> vertices)
 => BasicVertexCalculator.CalculateVertices(index, info, verts, vertices, colNum, heightOffset + heightScale * heights[index], cellSize);
Пример #5
0
        private static IVertexCalculator SelectVertexCalculator(Data data, bool useHeightData, float heightOffset, float heightScale, float lerpToEdge, float cellSize, float sideOffset, NativeArray <EdgeNormals> edgeNormals)
        {
            IVertexCalculator selected;

            if (sideOffset > 0)
            {
                if (useHeightData)
                {
                    if (lerpToEdge == 1f)
                    {
                        selected = new ScaledBasicHeightVertexCalculator()
                        {
                            colNum = data.ColNum, cellSize = cellSize, heightOffset = heightOffset, heights = data.HeightsRawData, heightScale = heightScale, sideOffsetScale = sideOffset, edgeNormalsArray = edgeNormals
                        };
                    }
                    else
                    {
                        selected = new ScaledLerpedHeightVertexCalculator()
                        {
                            colNum = data.ColNum, cellSize = cellSize, lerpToEdge = lerpToEdge, heightOffset = heightOffset, heights = data.HeightsRawData, heightScale = heightScale, sideOffsetScale = sideOffset, edgeNormalsArray = edgeNormals
                        };
                    }
                }
                else
                {
                    if (lerpToEdge == 1f)
                    {
                        selected = new ScaledBasicVertexCalculator()
                        {
                            colNum = data.ColNum, cellSize = cellSize, heightOffset = heightOffset, sideOffsetScale = sideOffset, edgeNormalsArray = edgeNormals
                        };
                    }
                    else
                    {
                        selected = new ScaledLerpedVertexCalculator()
                        {
                            colNum = data.ColNum, cellSize = cellSize, lerpToEdge = lerpToEdge, heightOffset = heightOffset, sideOffsetScale = sideOffset, edgeNormalsArray = edgeNormals
                        };
                    }
                }
            }
            else
            {
                if (useHeightData)
                {
                    if (lerpToEdge == 1f)
                    {
                        selected = new BasicHeightVertexCalculator()
                        {
                            colNum = data.ColNum, cellSize = cellSize, heightOffset = heightOffset, heights = data.HeightsRawData, heightScale = heightScale
                        };
                    }
                    else
                    {
                        selected = new LerpedHeightVertexCalculator()
                        {
                            colNum = data.ColNum, cellSize = cellSize, lerpToEdge = lerpToEdge, heightOffset = heightOffset, heights = data.HeightsRawData, heightScale = heightScale
                        };
                    }
                }
                else
                {
                    if (lerpToEdge == 1f)
                    {
                        selected = new BasicVertexCalculator()
                        {
                            colNum = data.ColNum, cellSize = cellSize, heightOffset = heightOffset
                        };
                    }
                    else
                    {
                        selected = new LerpedVertexCalculator()
                        {
                            colNum = data.ColNum, cellSize = cellSize, lerpToEdge = lerpToEdge, heightOffset = heightOffset
                        };
                    }
                }
            }
            return(selected);
        }