private void CheckColourMatch(BasicPlatform platform) { if ((platform.GetColour()) != currentColour.ToString()) { Death(); } }
private void OnCollisionEnter(Collision collision) { if (collision.gameObject.GetComponent <BasicPlatform>()) { currentPlatform = collision.gameObject.GetComponent <BasicPlatform>(); CheckColourMatch(currentPlatform); } if (collision.gameObject.CompareTag("Void")) { Death(); } }