// Use this for initialization void OnLevelWasLoaded(int level) { if (network.getLoser() != -1)// Not First time { for (int i = 0; i <= network.users.Count; i++) { if (network.users[i].ToString() == network.nick) { team = (i <= 1)? 1 : 2; } } if (network.getLoser() == team) { losePanel.gameObject.SetActive(true); Invoke("DisableThis", 3.0f); } else { winPanel.gameObject.SetActive(true); Invoke("DisableThis", 3.0f); } } }