Пример #1
0
        public static NPC ConvertToNPC(BaseCharacter bc, BasicMap bm)
        {
            bm.mapSprites.Remove(bc);
            NPC temp = new NPC();

            temp.baseCharacter      = bc;
            temp.mapPlacedID        = bm.identifier;
            temp.mapActiveID        = bm.identifier;
            bc.parentObject         = temp;
            temp.objectIDAddedOnMap = bc.objectIDAddedOnMap;
            bc.fromMap = bm;
            bc.currentMapToDisplayOn = bm;
            bc.scriptID = -1;
            bc.script   = null;
            bm.mapNPCs.Add(temp);
            bm.ForceCheckChunksToConsider(); //Should get rid of any old bc references, to prevent doubles
            MapObjectHelpClass.objectFromOutsideOnThisMap.Add(temp);
            MapObjectHelpClass.objectsToUpdateOutsideOfMap.Add(temp);
            return(temp);
        }