void Start() { fightWarnAnim = fightWarnning.GetComponent <Animator>(); combatManager.enemyHealthSlider = monsterSlider; fightWarnning.SetActive(false); cam.gameObject.SetActive(false); basicEnemyTEST = FindObjectOfType <BasicEnemyTEST>(); audioSource = GetComponent <AudioSource>(); playerGO = GameObject.FindGameObjectWithTag("Player"); originalScale = playerGO.transform.localScale; transformOriginal = new Vector3(playerGO.transform.position.x, playerGO.transform.position.y, playerGO.transform.position.z); }
void OnMonsterEventHeard(BasicEnemyTEST monster) { playerGO.transform.position = new Vector3(transformOriginal.x, transformOriginal.y, transformOriginal.z); //new Vector3(playerGO.transform.position.x - offsetX, playerGO.transform.position.y - offsetY, playerGO.transform.position.z - offsetZ); playerGO.transform.localScale = originalScale; }