private void DrawCharacterStateEditorControl(BasicCharacterStateName state) { BasicCharacterState targetAttr = this.BasicCharacterInfo.GetCharBasicCharacterState(state); GUILayout.BeginHorizontal(); GUILayout.Label(Enum.GetName(typeof(BasicCharacterStateName), state), GUILayout.Width(100)); GUILayout.FlexibleSpace(); GUILayout.Box(targetAttr.AdjustedValue.ToString(), GUILayout.Width(80)); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); }
public BasicCharacterState GetCharBasicCharacterState(BasicCharacterStateName name) { return this.CharBasicStates[(int)name]; }