Пример #1
0
 protected override void Attack1()
 {
     //Ability 1 [Kick] - Melee damage. Turns around and kicks. Interrupts enemy attack. 6 seconds cool down.
     foreach (string s in Damagable)
     {
         foreach (GameObject g in GameObject.FindGameObjectsWithTag(s))
         {
             if (g.PrimaryCollider().enabled&& BasicAttackRange.IsTouching(g.PrimaryCollider()))
             {
                 g.PrimaryController().Damage(3, "Knockback");
             }
         }
     }
     attackSound1.Play();
 }
Пример #2
0
 protected override void Attack1()
 {
     //Ability 1 [Peck] - Melee damage. Adds a bleeding effect on the enemy that drains hp slowly for 3 seconds. 6 second cooldown.
     foreach (string s in Damagable)
     {
         foreach (GameObject g in GameObject.FindGameObjectsWithTag(s))
         {
             if (g.PrimaryCollider().enabled&& BasicAttackRange.IsTouching(g.PrimaryCollider()))
             {
                 g.PrimaryController().Damage(2, "Bleed");
             }
         }
     }
     attackSound1.Play();
 }
Пример #3
0
 protected override void Attack1()
 {
     //Ability 1 [Nullity Fang] - Melee damage. Silences target for 1 second. Against bosses, this attack interrupts a magic attack instead. 5 second cooldown.
     foreach (string s in Damagable)
     {
         foreach (GameObject g in GameObject.FindGameObjectsWithTag(s))
         {
             if (g.PrimaryCollider().enabled&& BasicAttackRange.IsTouching(g.PrimaryCollider()))
             {
                 g.PrimaryController().Damage(4, "Silence");
             }
         }
     }
     attackSound1.Play();
 }