private void Start() { currentHealth = totalHealth; syncAnimator = GetComponent <SyncAnimator>(); skillController = GetComponent <SkillController>(); basicAttackController = GetComponent <BasicAttackController>(); coll = GetComponent <CapsuleCollider2D>(); statusController = GetComponent <StatusController>(); battleArena = FindObjectOfType <BattleArena>(); }
private void Start() { navChar = GetComponent <NavChar>(); basicAttackController = GetComponent <BasicAttackController>(); skillController = GetComponent <SkillController>(); healthController = GetComponent <HealthController>(); sprite = GetComponent <SpriteRenderer>(); syncAnimator = GetComponent <SyncAnimator>(); sfx = GetComponent <SyncSFX>(); originalWalkingSpeed = navChar.speed; originalBasicAttackSpeed = basicAttackController.debounceTime; rb = GetComponent <Rigidbody2D>(); }
private void Start() { basicAttackController = GetComponent <BasicAttackController>(); }