Пример #1
0
    private void OnTriggerStay(Collider other)
    {
        if (_canSeePlayer)
        {
            return;
        }

        _canSeePlayer = CombatManager.ViewUnobscured(_creature, Player.Instance);
        if (_canSeePlayer)
        {
            _ai.DetectedEnemy(Player.Instance);
        }
    }