public override void OnLoaded(object sender, RoutedEventArgs routedEventArgs) { if (!HasLoaded) { BasegameJob = EditingMod.GetJob(ModJob.JobHeader.BASEGAME); BasegameJob?.BuildParameterMap(EditingMod); HasLoaded = true; } }
public override void Serialize(IniData ini) { BasegameJob?.Serialize(ini, EditingMod); basegame_multilists_editor.Serialize(ini); basegame_alternatefiles_editor.Serialize(ini); }