public override void OnLoaded(object sender, RoutedEventArgs routedEventArgs)
 {
     if (!HasLoaded)
     {
         BasegameJob = EditingMod.GetJob(ModJob.JobHeader.BASEGAME);
         BasegameJob?.BuildParameterMap(EditingMod);
         HasLoaded = true;
     }
 }
 public override void Serialize(IniData ini)
 {
     BasegameJob?.Serialize(ini, EditingMod);
     basegame_multilists_editor.Serialize(ini);
     basegame_alternatefiles_editor.Serialize(ini);
 }