Пример #1
0
        public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)

        {
            BaseWhip.OnHitAny(projectile, target, crit, whipSoftSound);
        }
Пример #2
0
        public override void ModifyHitNPC(NPC target, ref int damage, ref float knockback, ref bool crit, ref int hitDirection)

        {
            BaseWhip.ModifyHitAny(projectile, ref damage, ref knockback, ref crit, doubleCritWindow);
        }
Пример #3
0
        public override void ModifyHitPvp(Player target, ref int damage, ref bool crit)

        {
            BaseWhip.ModifyHitAny(projectile, ref damage, ref crit);
        }
Пример #4
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        public override void AI()

        {
            BaseWhip.WhipAI(projectile, whipLength);
        }
Пример #5
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        public override bool PreDraw(SpriteBatch spriteBatch, Color lightColor)

        {
            return(BaseWhip.PreDraw(projectile, handleHeight, chainHeight, partHeight, tipHeight, 10, ignoreLighting, doubleCritWindow));
        }
Пример #6
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        public override bool?CanCutTiles()

        {
            return(BaseWhip.CanCutTiles(projectile));
        }
Пример #7
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        public override bool?Colliding(Rectangle projHitbox, Rectangle targetHitbox)

        {
            return(BaseWhip.Colliding(projectile, targetHitbox));
        }
Пример #8
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        public override void OnHitPvp(Player target, int damage, bool crit)

        {
            BaseWhip.OnHitAny(projectile, crit, whipSoftSound);
        }