Пример #1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetButtonDown("Fire1"))
        {
            if (currentGun != null)
            {
                currentGun.Action();
            }
        }

        if (Input.GetKeyDown(KeyCode.Keypad1) || Input.GetKeyDown(KeyCode.Alpha1))
        {
            SwitchWeapon(EnumWeapons.FIRST_WEAPON);
        }

        if (Input.GetKeyDown(KeyCode.Keypad2) || Input.GetKeyDown(KeyCode.Alpha2))
        {
            SwitchWeapon(EnumWeapons.SECOND_WEAPON);
        }
    }