public void TestAddANewLayer() { BaseVirtualEarthLayer layer = NSubstitute.Substitute.For <BaseVirtualEarthLayer> (); mapWrapper.AddLayer(layer); Assert.Contains(layer, mapWrapper.Layers); }
public void SetActiveVirtualEarthLayer(BaseVirtualEarthLayer layer) { if (typeof(Layer) == typeof(VirtualEarthTileLayer)) { SetActiveVirtualEarthTileLayer(layer as VirtualEarthTileLayer); } }
public void TestAddVirtualEarthLayer() { BaseVirtualEarthLayer layer = NSubstitute.Substitute.For <BaseVirtualEarthLayer> (); map.createVirtualEarthLayer().Returns(layer); mapWrapper.createVirtualEarthLayer(); Assert.Contains(layer, mapWrapper.Layers); }
public void createVirtualEarthLayer(string key) { BaseVirtualEarthLayer layer = MapImplementation.createVirtualEarthLayer(); layer.Key = key; MapImplementation.SetActiveVirtualEarthLayer(layer); Layers.Add(layer); }
public void TestVirtualEarthLayerGameObjectIsSetActive() { string key = "Dummykey"; BaseVirtualEarthLayer layer = NSubstitute.Substitute.For <BaseVirtualEarthLayer> (); map.createVirtualEarthLayer().Returns(layer); mapWrapper.createVirtualEarthLayer(key); map.Received(1).SetActiveVirtualEarthLayer(mapWrapper.Layers[0]); }
public void TestSetVirtualEarthLayerKey() { string key = "Dummykey"; BaseVirtualEarthLayer layer = NSubstitute.Substitute.For <BaseVirtualEarthLayer> (); map.createVirtualEarthLayer().Returns(layer); mapWrapper.createVirtualEarthLayer(key); Assert.AreEqual(key, mapWrapper.Layers[0].Key); }
public void AddLayer(BaseVirtualEarthLayer layer) { Layers.Add(layer); }