Пример #1
0
    public virtual bool HasValidDismountPosition(BasePlayer player)
    {
        BaseVehicle baseVehicle = this.VehicleParent();

        if (Object.op_Inequality((Object)baseVehicle, (Object)null))
        {
            return(baseVehicle.HasValidDismountPosition(player));
        }
        foreach (Component dismountPosition in this.dismountPositions)
        {
            if (this.ValidDismountPosition(dismountPosition.get_transform().get_position()))
            {
                return(true);
            }
        }
        return(false);
    }
Пример #2
0
    public virtual bool HasValidDismountPosition(BasePlayer player)
    {
        BaseVehicle baseVehicle = this.VehicleParent();

        if (baseVehicle != null)
        {
            return(baseVehicle.HasValidDismountPosition(player));
        }
        Transform[] transformArrays = this.dismountPositions;
        for (int i = 0; i < (int)transformArrays.Length; i++)
        {
            if (this.ValidDismountPosition(transformArrays[i].transform.position))
            {
                return(true);
            }
        }
        return(false);
    }
Пример #3
0
    public virtual bool HasValidDismountPosition(BasePlayer player)
    {
        BaseVehicle baseVehicle = VehicleParent();

        if (baseVehicle != null)
        {
            return(baseVehicle.HasValidDismountPosition(player));
        }
        Vector3 visualCheckOrigin = player.TriggerPoint();

        Transform[] array = dismountPositions;
        foreach (Transform transform in array)
        {
            if (ValidDismountPosition(transform.transform.position, visualCheckOrigin))
            {
                return(true);
            }
        }
        return(false);
    }