public ShaderPropertyVectorDefaultValueSyntax(BaseVectorSyntax vector)
     : base(SyntaxKind.ShaderPropertyVectorDefaultValue)
 {
     RegisterChildNode(out Vector, vector);
 }
Пример #2
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 public CommandConstantColorValueSyntax(BaseVectorSyntax vector)
     : base(SyntaxKind.CommandConstantColorValue)
 {
     RegisterChildNode(out Vector, vector);
 }