// Use this for initialization void Start() { Gold = 20; Wave = 0; Health = 100; for (int idx = 0; idx < BaseTowerList.Count; idx += 1) { BaseTower tower = Instantiate(BaseTowerList[idx]); GameObject template = Instantiate(Resources.Load("Prefabs/TowerTemplate") as GameObject); int tmp = idx + 1; template.name = "Tower" + tmp.ToString(); template.transform.SetParent(CanvasTower.transform); template.GetComponent <RectTransform>().anchoredPosition = new Vector3(0, 30 + idx * 60, 0); GameObject name = template.transform.Find("Name").gameObject; name.GetComponent <Text>().text = tower.GetName() + " : " + tmp.ToString(); GameObject price = template.transform.Find("Price").gameObject; price.GetComponent <Text>().text = tower.GetLevelUpPrice() + " Credits"; GameObject image = template.transform.Find("Image").gameObject; Image i = image.GetComponent <Image>(); i.color = tower.GetBaseSprite().color; Destroy(tower.gameObject); } }
void Update() { int input = 0; if (Input.GetButtonDown("Jump")) { Jump(); if (CanJump()) { AudioSource audioSource = gameObject.GetComponent <AudioSource>(); AudioSource.PlayClipAtPoint(audioSource.clip, transform.position); } } if (Input.GetKeyDown(KeyCode.Alpha1)) { input = 1; } if (Input.GetKeyDown(KeyCode.Alpha2)) { input = 2; } if (Input.GetKeyDown(KeyCode.Alpha3)) { input = 3; } if (Input.GetKeyDown(KeyCode.Alpha4)) { input = 4; } if (Input.GetKeyDown(KeyCode.Alpha5)) { input = 5; } if (input != 0) { if (gameManager.Gold > gameManager.BaseTowerList[input - 1].GetLevelUpPrice()) { GameObject newTower = Instantiate(gameManager.BaseTowerList[input - 1].gameObject); newTower.transform.position = transform.position; gameManager.Gold -= gameManager.BaseTowerList[input - 1].GetLevelUpPrice(); } } BaseEntity tower = GetActiveTurret(); if (_oldTower && tower != _oldTower) { _oldTower.DeactiveHiglight(); } _oldTower = null; if (tower) { if (tower != _oldTower) { tower.ActiveHiglight(); } BaseTower lvl = tower.GetComponent <BaseTower>(); gameManager.Upgrade = lvl.GetLevelUpPrice(); gameManager.Sell = lvl.GetSellPrice(); if (Input.GetKeyDown(KeyCode.Alpha7)) { if (lvl.GetLevelUpPrice() != -1 && gameManager.Gold >= lvl.GetLevelUpPrice()) { gameManager.Gold -= lvl.GetLevelUpPrice(); lvl.LevelUp(); } } if (Input.GetKeyDown(KeyCode.Alpha8)) { gameManager.Gold += lvl.GetSellPrice(); Destroy(lvl.gameObject); } else { _oldTower = tower; } } else { gameManager.Upgrade = 0; gameManager.Sell = 0; } }