Пример #1
0
    private bool PlayerCanInteract(PlayerManager currentPlayer)
    {
        FieldOfView fieldViewManager = Camera.main.GetComponent <CameraManager>().FieldOfView;

        if (!fieldViewManager.IsObjectVisibleFromPlayer(currentPlayer.gameObject, this.transform.parent.gameObject))
        {
            return(false);
        }
        bool result = false;

        BaseSwitch[] allSwitch = transform.parent.GetComponents <BaseSwitch>();
        foreach (var switchActiv in allSwitch)
        {
            if (currentPlayer.gameObject.IsTagValid(switchActiv.TagSelection))
            {
                CurrentInteractionAvailable = switchActiv;
                result = true;
            }
        }
        if (!result)
        {
            CurrentInteractionAvailable = null;
        }
        return(result);
    }
Пример #2
0
 public void PlayerInteract()
 {
     CurrentInteractionAvailable?.OnActivate();
     CurrentInteractionAvailable = null;
 }