void FixedUpdate() { Vector3 faVector = (transform.forward * Input.GetAxis("Vertical")); faVector += (transform.right * Input.GetAxis("Horizontal")); faVector += (transform.up * Input.GetAxis("Elevate")); if (faVector.magnitude != 0) { if (Input.GetButton("Dodge")) { bs.Dodge(faVector.normalized); } } Vector3 dx = (clampedMouse.x / rotRangeX) * bs.rotateSpeed * Mathf.Deg2Rad * transform.right; Vector3 dy = (clampedMouse.y / rotRangeY) * bs.rotateSpeed * Mathf.Deg2Rad * transform.up; Vector3 dz = -Input.GetAxis("Roll") * bs.rollSpeed * Mathf.Deg2Rad * transform.forward; bs.TorqueAssist(dx + dy + dz); if (flightAssistOn) { bs.FlightAssist(faVector.normalized * desiredMaxSpeed); } else { bs.Thrust(Input.GetAxis("Vertical")); bs.HorizThrust(Input.GetAxis("Horizontal")); bs.VertThrust(Input.GetAxis("Elevate")); } }