public virtual void SpawnPlayer() { var tick = new NetMessageTick(Server.GetTick(), Program.HostFrametimeUnbounded, Program.HostFrametimeStdDeviation); _netChannel.SendNetMsg(tick, true); SignonState = ESignonState.Spawn; var signonState = new NetMessageSignonState(SignonState); _netChannel.SendNetMsg(signonState); }