Пример #1
0
 protected override void OnUpdate()
 {
     if (Input.GetMouseButtonDown(0))
     {
         BaseSceneModel model = GetFocusedModel();
         if (model != null)
         {
             model.Click();
         }
     }
 }
Пример #2
0
 private void ModelFocus(BaseSceneModel model)
 {
     if (model == this)
     {
         _isFocused = true;
     }
     else
     {
         _isFocused = false;
     }
 }
Пример #3
0
		private void ModelFocus(BaseSceneModel model)
		{
			if(model==this)
			{
				_isFocused = true;
			}
			else
			{
				_isFocused = false;
			}
		}
Пример #4
0
    IEnumerator Start()
    {
        Application.targetFrameRate = 500;
        handler = FindObjectOfType <ManagerHandler>();

        handler.Init();

        yield return(new WaitForSeconds(0.25f));

        BaseSceneModel model = new BaseSceneModel();

        ManagerHandler.Get <SceneTransitionManager>().LoadScene(SceneIndex.GameScene, model);
    }