protected override void OnUpdate() { if (Input.GetMouseButtonDown(0)) { BaseSceneModel model = GetFocusedModel(); if (model != null) { model.Click(); } } }
private void ModelFocus(BaseSceneModel model) { if (model == this) { _isFocused = true; } else { _isFocused = false; } }
private void ModelFocus(BaseSceneModel model) { if(model==this) { _isFocused = true; } else { _isFocused = false; } }
IEnumerator Start() { Application.targetFrameRate = 500; handler = FindObjectOfType <ManagerHandler>(); handler.Init(); yield return(new WaitForSeconds(0.25f)); BaseSceneModel model = new BaseSceneModel(); ManagerHandler.Get <SceneTransitionManager>().LoadScene(SceneIndex.GameScene, model); }