Пример #1
0
    public void InitializeSdks()
    {
#if UNITY_ANDROID
        sdk = new AndroidSDK();
#elif UNITY_IOS
        sdk = new IOSSDK();
#endif
        sdk.Initialize();
    }
Пример #2
0
 void Awake()
 {
     DontDestroyOnLoad(this); // class will be available after loading a new scene.
     #region Select platform
                         #if UNITY_WEBGL && !UNITY_EDITOR
     SDK = new WebGLSDK();
                         #else
     SDK = new HttpSDK(this.gameObject);
                         #endif
     #endregion
 }