public void OnPuzzleComplete(BaseRoomPuzzle puzzle) { if (puzzleCompletion.ContainsKey(puzzle)) { puzzleCompletion[puzzle] = true; bool allPuzzlesComplete = true; foreach (bool key in puzzleCompletion.Keys) { allPuzzlesComplete &= key; } if (allPuzzlesComplete) { NotifyListeners((int)RoomSuccessState.Success); } } }
public void OnPuzzleFailed(BaseRoomPuzzle puzzle) { NotifyListeners((int)RoomSuccessState.Fail); }