/// <summary> /// Gets the resources this location would produce if worked, accounting for terrain improvements, technology, /// special resources (including Spaceport effect if you have it), city improvements, wonders, and government, /// if worked by the given city. /// </summary> public PlayResult GetResourcesForCity(City city, out BaseResourceSet resources) { TileInfo info = new TileInfo(city.Id); PlayResult result = TheEmpire.Play(Protocol.sGetHypoCityTileInfo, Id, &info); resources = info.Resources; return(result); }
/// <summary> /// Gets the resources this location would produce if worked, accounting for terrain improvements, technology, /// special resources (including Spaceport effect if you have it), and government. Does not include effects of /// city improvements (so farmland is ignored) or the Lighthouse. /// </summary> public PlayResult GetResources(out BaseResourceSet resources) { TileInfo info; PlayResult result = TheEmpire.Play(Protocol.sGetTileInfo, Id, &info); resources = info.Resources; return(result); }