Пример #1
0
    void Start()
    {
        //Init
        visitedTiles   = new List <Vector2>();
        playerRenderer = new PlainPlayerRenderer(maze);
        meshFilter     = GetComponent <MeshFilter>();

        tmr = new Stopwatch();

        gameObject.GetComponent <MeshRenderer>().material.shader = Shader.Find("Unlit/Texture");
        gameObject.GetComponent <MeshRenderer>().material.SetTexture("_MainTex", playerRenderer.GetTexture());
        maze.mainCamera.orthographicSize = (maze.mazeHeight >= maze.mazeWidth) ? maze.mazeHeight : maze.mazeWidth;
        maze.mainCamera.orthographicSize = Mathf.Clamp(maze.mainCamera.orthographicSize, 5f, (maze.mazeHeight >= maze.mazeWidth) ? maze.mazeHeight : maze.mazeWidth);
    }