public override void PopulateData(RowParser parser, GameData gameData, Language language) { base.PopulateData(parser, gameData, language); LevelSyncFlag = parser.ReadColumn <byte>(90); BaseParam = new BaseParamStruct[6]; for (var i = 0; i < 6; i++) { BaseParam[i] = new BaseParamStruct(); BaseParam[i].BaseParam = new LazyRow <ExtendedBaseParam>(gameData, parser.ReadColumn <byte>(60 + (i * 2 + 0)), language); BaseParam[i].Value = parser.ReadColumn <short>(60 + (i * 2 + 1)); } BaseParamSpecial = new BaseParamStruct[6]; for (var i = 0; i < 6; i++) { BaseParamSpecial[i] = new BaseParamStruct(); BaseParamSpecial[i].BaseParam = new LazyRow <ExtendedBaseParam>(gameData, parser.ReadColumn <byte>(74 + (i * 2 + 0)), language); BaseParamSpecial[i].Value = parser.ReadColumn <short>(74 + (i * 2 + 1)); } }
public void PopulateData(RowParser parser, Lumina lumina) { RowId = parser.Row; SubRowId = parser.SubRow; Singular = parser.ReadColumn <string>(0); Adjective = parser.ReadColumn <sbyte>(1); Plural = parser.ReadColumn <string>(2); PossessivePronoun = parser.ReadColumn <sbyte>(3); StartsWithVowel = parser.ReadColumn <sbyte>(4); Unknown5 = parser.ReadColumn <sbyte>(5); Pronoun = parser.ReadColumn <sbyte>(6); Article = parser.ReadColumn <sbyte>(7); Description = parser.ReadColumn <string>(8); Name = parser.ReadColumn <string>(9); Icon = parser.ReadColumn <ushort>(10); LevelItem = new LazyRow <ItemLevel>(lumina, parser.ReadColumn <ushort>(11)); Rarity = parser.ReadColumn <byte>(12); FilterGroup = parser.ReadColumn <byte>(13); AdditionalData = parser.ReadColumn <uint>(14); ItemUICategory = new LazyRow <ItemUICategory>(lumina, parser.ReadColumn <byte>(15)); ItemSearchCategory = new LazyRow <ItemSearchCategory>(lumina, parser.ReadColumn <byte>(16)); EquipSlotCategory = new LazyRow <EquipSlotCategory>(lumina, parser.ReadColumn <byte>(17)); Unknown18 = parser.ReadColumn <ushort>(18); StackSize = parser.ReadColumn <uint>(19); IsUnique = parser.ReadColumn <bool>(20); IsUntradable = parser.ReadColumn <bool>(21); IsIndisposable = parser.ReadColumn <bool>(22); Lot = parser.ReadColumn <bool>(23); PriceMid = parser.ReadColumn <uint>(24); PriceLow = parser.ReadColumn <uint>(25); CanBeHq = parser.ReadColumn <bool>(26); IsDyeable = parser.ReadColumn <bool>(27); IsCrestWorthy = parser.ReadColumn <bool>(28); ItemAction = new LazyRow <ItemAction>(lumina, parser.ReadColumn <ushort>(29)); Unknown30 = parser.ReadColumn <byte>(30); Cooldowns = parser.ReadColumn <ushort>(31); ClassJobRepair = new LazyRow <ClassJob>(lumina, parser.ReadColumn <byte>(32)); ItemRepair = new LazyRow <Item>(lumina, parser.ReadColumn <int>(33)); ItemGlamour = new LazyRow <Item>(lumina, parser.ReadColumn <int>(34)); Unknown35 = parser.ReadColumn <ushort>(35); Salvage = new LazyRow <Salvage>(lumina, parser.ReadColumn <ushort>(36)); IsCollectable = parser.ReadColumn <bool>(37); AlwaysCollectable = parser.ReadColumn <bool>(38); AetherialReduce = parser.ReadColumn <ushort>(39); LevelEquip = parser.ReadColumn <byte>(40); Unknown41 = parser.ReadColumn <byte>(41); EquipRestriction = parser.ReadColumn <byte>(42); ClassJobCategory = new LazyRow <ClassJobCategory>(lumina, parser.ReadColumn <byte>(43)); GrandCompany = new LazyRow <GrandCompany>(lumina, parser.ReadColumn <byte>(44)); ItemSeries = new LazyRow <ItemSeries>(lumina, parser.ReadColumn <byte>(45)); BaseParamModifier = parser.ReadColumn <byte>(46); ModelMain = parser.ReadColumn <ulong>(47); ModelSub = parser.ReadColumn <ulong>(48); ClassJobUse = new LazyRow <ClassJob>(lumina, parser.ReadColumn <byte>(49)); Unknown50 = parser.ReadColumn <byte>(50); DamagePhys = parser.ReadColumn <ushort>(51); DamageMag = parser.ReadColumn <ushort>(52); Delayms = parser.ReadColumn <ushort>(53); Unknown54 = parser.ReadColumn <byte>(54); BlockRate = parser.ReadColumn <ushort>(55); Block = parser.ReadColumn <ushort>(56); DefensePhys = parser.ReadColumn <ushort>(57); DefenseMag = parser.ReadColumn <ushort>(58); BaseParam = new BaseParamStruct[6]; for (var i = 0; i < 6; i++) { BaseParam[i] = new BaseParamStruct(); BaseParam[i].BaseParam = parser.ReadColumn <byte>(59 + (i * 2 + 0)); BaseParam[i].BaseParamValue = parser.ReadColumn <short>(59 + (i * 2 + 1)); } ItemSpecialBonus = new LazyRow <ItemSpecialBonus>(lumina, parser.ReadColumn <byte>(71)); ItemSpecialBonusParam = parser.ReadColumn <byte>(72); BaseParamSpecial = new BaseParamSpecialStruct[6]; for (var i = 0; i < 6; i++) { BaseParamSpecial[i] = new BaseParamSpecialStruct(); BaseParamSpecial[i].BaseParamSpecial = parser.ReadColumn <byte>(73 + (i * 2 + 0)); BaseParamSpecial[i].BaseParamValueSpecial = parser.ReadColumn <short>(73 + (i * 2 + 1)); } MaterializeType = parser.ReadColumn <byte>(85); MateriaSlotCount = parser.ReadColumn <byte>(86); IsAdvancedMeldingPermitted = parser.ReadColumn <bool>(87); IsPvP = parser.ReadColumn <bool>(88); Unknown89 = parser.ReadColumn <byte>(89); IsGlamourous = parser.ReadColumn <bool>(90); }