Init() защищенный Метод

protected Init ( ) : void
Результат void
Пример #1
0
    public T SpawnGameObject <T>(string className) where T : BaseObject
    {
        BaseObject baseObject = null;

        //string className = typeof(T).FullName;
        switch (className)
        {
        case "BallPlayer":
        case "SquareObstacleObject":
            baseObject = GameObjectPreloader.SpawnGameObject(className);
            break;

        default:
            Debug.LogErrorFormat("no have [{0}] in preloads resource", className);
            break;
        }
        ;

        if (baseObject != null)
        {
            baseObject.Init();
            baseObject.transform.SetParent(m_objectHolder.transform, false);
            return(baseObject as T);
        }
        return(null);
    }
Пример #2
0
    public BaseObject SpawnUnit(ObjectType objectType)
    {
        if (objectList.Count >= GameConstant.enemySpawnCap)
        {
            return(null);
        }
        BaseObject creep = PrefabsManager.SpawnUnit(objectType);

        //set at random position, for now
        creep.transform.position = enemySpawnPos[Random.Range(0, enemySpawnPos.Count)].transform.position;
        creep.Init(this, true, currentSpawnLevel);
        objectList.Add(creep);
        creep.ChargeAtObject(RequestTarget(creep), false);
        creep.transform.parent = transform;
        return(creep);
    }
Пример #3
0
 private void BaseObjectListNewElementAppend(BaseObject newValue)
 {
     newValue.InjectShared(Shared);
     newValue.PreInit();
     newValue.Init();
 }