Пример #1
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.transform == Target.transform)
        {
            if (Freeze)
            {
                Target.GetComponent <IFreezable>().Freeze(Value);
            }
            Target.GetComponent <IDamagable>().TakeDamage(Damage, Sender, Crit);
            if (SkillArrow)
            {
                //Rigidbody rb = Target.GetComponent<Rigidbody>();
                //StartCoroutine(npc.PushBackEnd());
                npc.StartPushBack(Value);
                //Vector3 moveDirection = Target.transform.position - Sender.transform.position;
                //Target.transform.position += moveDirection * 1;
            }

            TargetDied(null);
        }
    }