Пример #1
0
        public override void Process(ref Vector3 initPos, ref Vector3 initDir, ref Vector3 initScale, BaseMonoEntity entity)
        {
            Transform attachPoint = entity.GetComponent <BaseMonoEntity>().GetAttachPoint(this.AttachPoint);

            initPos   = attachPoint.position;
            initPos.y = 0f;
            initPos  += this.OffsetVec3;
        }
Пример #2
0
        public override void Process(ref Vector3 initPos, ref Vector3 initDir, ref Vector3 initScale, BaseMonoEntity entity)
        {
            Transform attachPoint = entity.GetComponent <BaseMonoEntity>().GetAttachPoint(this.AttachPoint);

            initPos = attachPoint.position;
            float angle = Vector3.Angle(attachPoint.forward, Vector3.forward);

            initPos += Quaternion.AngleAxis(angle, Vector3.up) * Vector3.Scale(this.OffsetVec3, initScale);
        }