static int OnDestroy(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); BaseMono obj = (BaseMono)ToLua.CheckObject <BaseMono>(L, 1); obj.OnDestroy(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
protected override void Awake() { base.Awake(); Group = BaseMono.GetUnityComponet <CanvasGroup>(GO); }