Пример #1
0
        public void OnEnteredMapTest()
        {
            BaseMapState target = new BaseMapState(); // TODO: 初始化为适当的值
            BaseItem     item   = null;               // TODO: 初始化为适当的值
            BaseMap      map    = null;               // TODO: 初始化为适当的值

            target.OnEnteredMap(item, map);
            Assert.Inconclusive("无法验证不返回值的方法。");
        }
Пример #2
0
        public void OnEnteredMapTest2()
        {
            BaseMapState target      = new BaseMapState(); // TODO: 初始化为适当的值
            WorldEntity  worldEntity = null;               // TODO: 初始化为适当的值
            BaseMap      map         = null;               // TODO: 初始化为适当的值

            target.OnEnteredMap(worldEntity, map);
            Assert.Inconclusive("无法验证不返回值的方法。");
        }
Пример #3
0
        public void OnEnteredMapTest1()
        {
            BaseMapState  target    = new BaseMapState(); // TODO: 初始化为适当的值
            BaseCharacter character = null;               // TODO: 初始化为适当的值
            BaseMap       map       = null;               // TODO: 初始化为适当的值

            target.OnEnteredMap(character, map);
            Assert.Inconclusive("无法验证不返回值的方法。");
        }
Пример #4
0
        public void OnEnteredMapTest3()
        {
            BaseMapState target   = new BaseMapState(); // TODO: 初始化为适当的值
            BaseCreature creature = null;               // TODO: 初始化为适当的值
            BaseMap      map      = null;               // TODO: 初始化为适当的值

            target.OnEnteredMap(creature, map);
            Assert.Inconclusive("无法验证不返回值的方法。");
        }
Пример #5
0
        public void OnMovedTest()
        {
            BaseMapState  target      = new BaseMapState(); // TODO: 初始化为适当的值
            Point3D       oldLocation = new Point3D();      // TODO: 初始化为适当的值
            BaseCharacter character   = null;               // TODO: 初始化为适当的值
            BaseMap       map         = null;               // TODO: 初始化为适当的值

            target.OnMoved(oldLocation, character, map);
            Assert.Inconclusive("无法验证不返回值的方法。");
        }
Пример #6
0
        public void OnMovedTest3()
        {
            BaseMapState target      = new BaseMapState(); // TODO: 初始化为适当的值
            Point3D      oldLocation = new Point3D();      // TODO: 初始化为适当的值
            WorldEntity  worldEntity = null;               // TODO: 初始化为适当的值
            BaseMap      map         = null;               // TODO: 初始化为适当的值

            target.OnMoved(oldLocation, worldEntity, map);
            Assert.Inconclusive("无法验证不返回值的方法。");
        }
Пример #7
0
        public void OnEnteringMapTest()
        {
            BaseMapState target      = new BaseMapState(); // TODO: 初始化为适当的值
            WorldEntity  worldEntity = null;               // TODO: 初始化为适当的值
            BaseMap      map         = null;               // TODO: 初始化为适当的值
            bool         expected    = false;              // TODO: 初始化为适当的值
            bool         actual;

            actual = target.OnEnteringMap(worldEntity, map);
            Assert.AreEqual(expected, actual);
            Assert.Inconclusive("验证此测试方法的正确性。");
        }
Пример #8
0
        public void OnLeavingMapTest1()
        {
            BaseMapState target   = new BaseMapState(); // TODO: 初始化为适当的值
            BaseCreature creature = null;               // TODO: 初始化为适当的值
            BaseMap      map      = null;               // TODO: 初始化为适当的值
            bool         expected = false;              // TODO: 初始化为适当的值
            bool         actual;

            actual = target.OnLeavingMap(creature, map);
            Assert.AreEqual(expected, actual);
            Assert.Inconclusive("验证此测试方法的正确性。");
        }
Пример #9
0
        public void OnMovingTest2()
        {
            BaseMapState target      = new BaseMapState(); // TODO: 初始化为适当的值
            Point3D      oldLocation = new Point3D();      // TODO: 初始化为适当的值
            BaseCreature creature    = null;               // TODO: 初始化为适当的值
            BaseMap      map         = null;               // TODO: 初始化为适当的值
            bool         expected    = false;              // TODO: 初始化为适当的值
            bool         actual;

            actual = target.OnMoving(oldLocation, creature, map);
            Assert.AreEqual(expected, actual);
            Assert.Inconclusive("验证此测试方法的正确性。");
        }
Пример #10
0
        public void BaseMapStateConstructorTest()
        {
            BaseMapState target = new BaseMapState();

            Assert.Inconclusive("TODO: 实现用来验证目标的代码");
        }