public void OnEnteredMapTest() { BaseMapState target = new BaseMapState(); // TODO: 初始化为适当的值 BaseItem item = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 target.OnEnteredMap(item, map); Assert.Inconclusive("无法验证不返回值的方法。"); }
public void OnEnteredMapTest2() { BaseMapState target = new BaseMapState(); // TODO: 初始化为适当的值 WorldEntity worldEntity = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 target.OnEnteredMap(worldEntity, map); Assert.Inconclusive("无法验证不返回值的方法。"); }
public void OnEnteredMapTest1() { BaseMapState target = new BaseMapState(); // TODO: 初始化为适当的值 BaseCharacter character = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 target.OnEnteredMap(character, map); Assert.Inconclusive("无法验证不返回值的方法。"); }
public void OnEnteredMapTest3() { BaseMapState target = new BaseMapState(); // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 target.OnEnteredMap(creature, map); Assert.Inconclusive("无法验证不返回值的方法。"); }
public void OnMovedTest() { BaseMapState target = new BaseMapState(); // TODO: 初始化为适当的值 Point3D oldLocation = new Point3D(); // TODO: 初始化为适当的值 BaseCharacter character = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 target.OnMoved(oldLocation, character, map); Assert.Inconclusive("无法验证不返回值的方法。"); }
public void OnMovedTest3() { BaseMapState target = new BaseMapState(); // TODO: 初始化为适当的值 Point3D oldLocation = new Point3D(); // TODO: 初始化为适当的值 WorldEntity worldEntity = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 target.OnMoved(oldLocation, worldEntity, map); Assert.Inconclusive("无法验证不返回值的方法。"); }
public void OnEnteringMapTest() { BaseMapState target = new BaseMapState(); // TODO: 初始化为适当的值 WorldEntity worldEntity = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 bool expected = false; // TODO: 初始化为适当的值 bool actual; actual = target.OnEnteringMap(worldEntity, map); Assert.AreEqual(expected, actual); Assert.Inconclusive("验证此测试方法的正确性。"); }
public void OnLeavingMapTest1() { BaseMapState target = new BaseMapState(); // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 bool expected = false; // TODO: 初始化为适当的值 bool actual; actual = target.OnLeavingMap(creature, map); Assert.AreEqual(expected, actual); Assert.Inconclusive("验证此测试方法的正确性。"); }
public void OnMovingTest2() { BaseMapState target = new BaseMapState(); // TODO: 初始化为适当的值 Point3D oldLocation = new Point3D(); // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 bool expected = false; // TODO: 初始化为适当的值 bool actual; actual = target.OnMoving(oldLocation, creature, map); Assert.AreEqual(expected, actual); Assert.Inconclusive("验证此测试方法的正确性。"); }
public void BaseMapStateConstructorTest() { BaseMapState target = new BaseMapState(); Assert.Inconclusive("TODO: 实现用来验证目标的代码"); }