public SlownessBuffData(EnemyInstance target, float amount, BaseIncreaseType amountType, float duration) : base(target, amount, amountType, duration) { }
public StatChangeBuffData(EnemyInstance target, float amount, BaseIncreaseType amountType, float duration) : base(target, duration) { Amount = amount; AmountType = amountType; Power = 1f / AmountType.Increase(StatToChange, Amount); }