public void Reload(string PaletteDataPath = null) { if (BaseImage != null) { BaseImage.Reload(PaletteDataPath); } if (IDImage != null) { IDImage.Reload(); } if (InternalImage != null) { InternalImage.Reload(); } if (CollisionMaskA != null) { CollisionMaskA.Reload(DrawCollisionMaskA()); } if (CollisionMaskB != null) { CollisionMaskB.Reload(DrawCollisionMaskB()); } if (CollectiveImage != null) { CollectiveImage.Reload(CreateCollectiveImage()); } }